You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Games User Research Bootcamp: Running a Study
Speaker(s): John Davis, Kristie Fisher, Tom Lorusso, Paul Newton, Veronica Zammitto
Company Name(s): Microsoft, Microsoft, Microsoft, Electronic Arts Canada, Electronic Arts
Track / Format: Design
Overview: This full-day bootcamp focuses on one of the most critical components of game development: the applied practice of games user experience, which can make the difference between a failed project and a successful game. Attendees will be introduced to the foundations of the games user research discipline, and then dive into how to run usability tests, including designing, recruiting, setting up for the test, running a session, and analyzing the collected data into actionable recommendations. This user testing process is applicable to the full array of video games ranging from AAA titles, to indie projects, to social games. This bootcamp will consist of a series of short lectures, critical analyses of games, hands-on exercises, and group discussions.

10-10:10am - Welcome and Introduction
10:10-10:40am - Games User Research: Overview
10:40-11:10am - How to Design a Study
11:10am-12pm - How to Design a Study part 2
12-1:30pm - Lunch
1:30- 2:30pm - Recruitment Practices
2:30- 3:30pm - How to Run a Study
3:30- 4:30pm - How to Run a Study part 2
4:30-4:50pm - Coffee Break
4:50-5:50pm - Data Analysis
5:50-6pm - Wrap Up

GDC 2013

John Davis


Kristie Fisher


Tom Lorusso


Paul Newton

Electronic Arts Canada

Veronica Zammitto

Electronic Arts

free content