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Session Name:

Controlling the Abyss: Designing Uncharted's Controls for the PlayStation Vita


We all know that controls can either make or break a game. With that in mind, how do you take familiar controls from a AAA franchise like Uncharted and bring them to an unfamiliar portable system with completely unique forms of input? This talk will break down the PlayStation Vita, and offer a window into what it took to develop the controls for Uncharted: Golden Abyss.

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  • GDC 2013
  • Ron Allen
  • Sony Computer Entertainment, Bend Studio
  • free content
  • Design
  • Design