You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Privacy by [Game] Design: Understanding Privacy Requirements and Building Them into Games from the "Start"
Speaker(s): Kelly Conway, Dona Fraser, Phil Lee, Izzy Neis, Amy Pritchard
Company Name(s): Trion Worlds, ESRB Privacy Certified, Field Fisher Waterhouse LLP, Metaverse Mod Squad, Inc., Metaverse Mod Squad, Inc.
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: As technological advances allow developers to offer ever more personalized gameplay experiences, the need to respect and protect user privacy grows too. This is especially true given the increasing amount of attention being paid by regulators to how companies treat user privacy in terms of informing them about what information is collected, how it is used, and with whom it is shared. Privacy experts and game developers discuss some of the unique ways that games should be mindful of user privacy, and how taking a "privacy-first" approach to game design at the outset of a project avoids privacy-related issues later on. This includes how to navigate the challenging world of child-directed products and compliance with the Federal Trade Commission's amended rule overseeing the Children's Online Privacy Protection Act (COPPA).

GDC 2013

Kelly Conway

Trion Worlds

Dona Fraser

ESRB Privacy Certified

Phil Lee

Field Fisher Waterhouse LLP

Izzy Neis

Metaverse Mod Squad, Inc.

Amy Pritchard

Metaverse Mod Squad, Inc.

free content