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|Session Name:||Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction (Presented by NVIDIA)|
|Speaker(s):||Dane Johnston, Aron Zoellner|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
|Overview:||APEX Turbulence and Destruction allow the creation of a more immersive game environment than was possible in previous-generation games. In section 1, we'll illustrate the workflow and design considerations for the various APEX Turbulence examples in games such as Hawken and PlanetSide 2. APEX Turbulence simulates a massive number of particles combined with the fluid motion of velocity fields to create immersive, next-gen effects. In section 2, we'll show how a destructible environment can significantly enhance the gaming experience by creating an ever-changing battlefield. We'll cover how the destruction effects are created and how they can be scaled based on the computing platform. In addition, we'll discuss what to consider when using destruction in a networked game. Finally we'll provide a quick overview of the other APEX modules and tools which can be used to create a richer and more interactive game experience.|