Session Name: | Mortal Kombat Story Mode |
Speaker(s): | Adisak Pochanayon |
Company Name(s): | NetherRealm Studios |
Track / Format: | Programming |
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Overview: | The last two Mortal Kombat titles, as well as the highly anticipated upcoming title "Injustice: Gods Among Us," features a story mode with rendered movie footage equivalent to a full-length film. This talk will cover some of the technical challenges and the implementation process when movies are used in our games. The talk will cover seamless transitions, custom file IO, minimization of resource contention with simultaneous movie playback and level data loading, pre-caching and off-line metadata extraction for hitch-free playback, jitter window detection, and implementing a movie decoding pipeline. |