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Session Name The Audio Callback for Audio Synchronization
Speaker(s) Mathieu Pavageau
Company Name(s) Ubisoft
Track / Format Audio
Overview Have you ever wanted to use a real-time music player inside your video game? Perhaps, something close to the features musicians have in their music software? For what? For very interactive audio! This means changing notes, changing rhythm, changing sounds, all in real-time. You want this in your games - real produced audio and not a MIDI player? You need an audio callback!

GDC 2013

Mathieu Pavageau

Ubisoft

free content

Audio

Audio


UBM Tech