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Session Name Staying Alive and Walking Dead
Speaker(s) Jared Emerson-Johnson, Jack Fusting, Julian Kwasneski, Lazar Levine
Company Name(s) Bay Area Sound, Inc., Telltale Games, Bay Area Sound, Inc., Telltale Games
Track / Format Audio
Overview Working on the hit episodic game series "The Walking Dead" has presented many challenges for the audio team. This panel discussion, comprised of the voice over director/producer, composer, lead sound designer, and implementation team, will step through the process from beginning to end, identifying the challenges and solutions used to make the game such a sonic success. Attendees will learn about the pitfalls of episodic shipment of games, what efficiencies can be incorporated, and what the common misconceptions are. During the 1-hour panel we will review the various experiences each panelist had, as well as their advice to those in the same situation - in 10 minutes or less. We will then recap and open the panel up to questions and the audience will be able to ask about the specifics of this popular title.

GDC 2013

Jared Emerson-Johnson

Bay Area Sound, Inc.

Jack Fusting

Telltale Games

Julian Kwasneski

Bay Area Sound, Inc.

Lazar Levine

Telltale Games

free content

Audio

Audio


UBM Tech