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|Session Name:||Making it Matter: Lessons from Real Sports|
|Company Name(s):||University of Oxford|
|Track / Format:||Design|
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|Overview:||Video games are played in a simulated world with arbitrary rules for imaginary points. Players are not harmed when they lose, and for the most part they do not lose money or status. One of the most fundamental of all design challenges is to make the events in the video game world matter to the player. In particular, the player needs to care about his or her performance. This talk explores five different ways that real world sports have solved that same problem, showing why sports have become a religion for billions of fans, and a matter of life and death for athletes.|