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|Session Name:||Assassin's Creed III Homestead: Code, Data, and Tools|
|Speaker(s):||Marc-Andre Jutras, Pierre-Luc Vachon|
|Company Name(s):||Ubisoft Quebec, Ubisoft Quebec|
|Track / Format:||Design|
|Overview:||The future offers new challenges, where the balance between code and data-driven implementation, along with our tools, will make or break AAA titles. Our approach when designing increasingly complex systems and features will determine if large scope games, like Assassin's Creed III, actually have a place in the future of gaming. We will take a look back at the making of the Assassin's Creed III's Homestead, the lessons that were learned from our mistakes, and show how our views on tools have evolved.|