|Techniques for Building Aim Assist in Console Shooters
|Track / Format:
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|This talk will present an overview of the systems and techniques used to create the aiming controls for Insomniac Games' Resistance 3. The talk will cover basic camera movement topics like camera acceleration and deadzoning, as well as aim assist systems such as magnetism, centering, and friction. The talk will include how these systems interacted with the mission structure and first-person shooter gameplay.