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Session Name:

Usability Is Not Random


Usability can be broken down into several key elements. These elements help provide a straightforward and measurable approach that can be used immediately to help define and break down usability and iteration problems in games and tools development. Usability problems can be defined as optimization problems and approached using simple, well-understood techniques and models rooted in information theory, compression, and psychology. This session does not provide a novel approach to usability, but rather seeks to ground it with a high-level understanding of the data and analysis of some commonly encountered examples.

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  • GDC 2013
  • Mike Acton
  • Insomniac Games
  • free content
  • Design
  • Design