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Session Name:

A New (and Way Better) Model for Licensed Games


In the bad old days of licensed games, an entertainment giant simply licensed an IP and then waited to make approvals. But live-service mobile games have created the opportunity - indeed, the necessity - for licensors to become full-fledged, always-on creative collaborators with developers. Learn how Disney, Hasbro, and the National Football League work with DeNA week-in and week-out in an intensive process, which results in a flow of consequential content into games. It's a radical approach that is more meaningful for licensors, more beneficial for developers, and much more delightful for gamers.

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  • GDC 2013
  • Daniel Morris
  • DeNA Americas & Europe
  • free content
  • Production
  • Production