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|Session Name:||Gaming with NoSQL: Riak and Rovio - building highly available, scalable, distributed systems in production.|
|Company Name(s):||Basho Technologies|
|Track / Format:||Production|
|Overview:||With the explosion of data, growing importance of mobile, and increasingly social nature of games, many developers are moving off relational databases like MySQL and onto new infrastructure that can better accommodate their rapid growth, peak loads and changing applications. Riak is an open source, NoSQL database designed for high availability, low latency, and ops-friendliness. In this session, learn how to use Riak as your backend for session storage, gamer data and profiles, social information, mobile apps and more. We'll cover architectural principles for fault-tolerance and high availability, cluster operations, how to structure applications with Riak and what you need to know when switching from a relational database. You'll also hear stories from Riak users in the gaming industry including Mochi Media, Kiip and Hibernum.|