|Shellrazer - Designing In-App Purchase Without Losing Your Soul
|Ninja Robot Dinosaur Entertainment
|Track / Format:
|Independent Games Summit
Did you know free users get access to 30% of content from the last 2 years?
|Designing a successful game with In-App Purchase (IAP) does not have to be an evil, soul-sacrificing affair. Shane Neville will explain how the Shellrazer team designed an IAP system that generates 30% of the game's revenue without using any of the free-to-play tricks that have given IAP a bad reputation. The talk will cover RPG mechanics, game balance, and an analysis of the three types of players developers must consider.