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|Session Name:||Syncing Success - Managing Online/Offline Game States Across Devices|
|Speaker(s):||Dave Geurts, Colter Haycock|
|Company Name(s):||Smart Bomb Interactive, Smart Bomb Interactive|
|Track / Format:||Smartphone & Tablet Games|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Saving players' game states across multiple devices can be tricky, especially if you allow offline play. Many games make the user choose between states when play is detected on a different device. Users can easily make mistakes that erase hours of progress. While developing Tunnel Town, we hit upon an elegant solution that can help you deliver a more polished user experience without the hassle of complicated code. The average profitable lifetime of a mobile game is six months. Learn how to architect your servers so they can be reused for multiple projects with a simple approach that scales easily.|