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Session Name:

Procedural Shaders: A Feature Animation Perspective


Procedural shaders are textures generated from a small number of parameters. This talk compares the procedural shaders used in feature animation such as the Perlin Noise function, brick and fur shaders, and their real-time counterparts, explaining the tradeoffs required to bring them to real time. The attendees learn how movie shaders and real-time shaders differ, the trade-offs that must be made for writing real-time shaders, and which shader techniques are transferrable from the movie domain and which are not.

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  • GDC 2004
  • David Hart
  • PDI Dreamworks
  • Arcot Preetham
  • ATI
  • Hector Yee
  • Dreamworks
  • free content
  • Programming
  • Programming