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Session Name:

Physics for Game Programmers: Sprinkle Fluids


This talk will be about constraint-based fluid simulation in Sprinkle. Dennis will show how to implement fluid simulation that is stable enough for gameplay, fast enough to run on mobile devices and generic enough to interact seamlessly with rigid bodies.

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  • GDC 2014
  • Dennis Gustafsson
  • Mediocre
  • free content
  • Programming
  • Programming