You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Rayman Legends: The Design Process Within the UbiArt Framework


The critically acclaimed Rayman Legends owes much of its success to the flexibility and power of the UbiArt Framework, an engine originally developed for the game's predecessor, Rayman Origins. This session will describe the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of this unique tool. The engine's role in improving prototyping and level design pre-production processes will be demonstrated through case studies, and multiple in-engine demonstration videos will showcase a few of the key features that allow designers to work at a rapid pace.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Chris McEntee
  • Ubisoft Montpellier
  • free content
  • Visual Arts
  • Visual Arts