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Session Name:

Moving to the Next Generation: The Rendering Technology of Ryse


Ryse: Son of Rome is a major launch title for Xbox One that has received a lot of attention for its visual fidelity. This session will talk about how the rendering pipeline was evolved to bring the visuals a step closer to CG quality. The session will cover the transition to physically-based shading paradigms and describe measures we took to meet the performance requirements of next-generation consoles. The session will also go into detail about ways to improve the overall image quality and reduce aliasing, as well as cover challenges and solutions for bringing facial rendering quality in games to the next level.

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  • GDC 2014
  • Nicolas Schulz
  • Crytek
  • free content
  • Programming
  • Programming