You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

'Nuff Said: Comics as Design Documentation


Storytelling is a fundamental part of game design, but game documentation is notorious for being dry, distant and generally unreadable. Our documents should ignite the creative fire in our teams, provoke conversation and help everyone on the project understand the vision of the game. We can make our documentation more powerful by using some of the principles native to comic art. Framing our designs as player narratives ensures that we design for people, not users, and the visual presentation of information that is the basis of the comic form allows us to put our designs to the test quickly and cheaply, before burning precious development time.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Matthew Derby
  • Harmonix
  • free content
  • Design
  • Design