You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Super Powering the Saints: Animation Direction of Saints Row IV's Super Jumping


What do you do when your animation direction conflicts directly with a key feature being added within your game? How do you approach gathering reference material when the animations requested aren't even humanly possible? These are two of the unique challenges that faced the Volition animation team during the early development of Saints Row IV's super jumping movement system. This presentation will cover how the Saints Row IV animation team took a different approach to gathering reference material when traditional methods were not working, and how they applied their "comfortable and confident" animation direction to a world filled with superpowers, without making a super hero game.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Zach Lowery
  • Volition
  • free content
  • Design
  • Design
  • Visual Arts
  • Visual Arts