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Session Name:

You Need an Editor!


Books, films and TV shows all have editors - and so should video games. Veteran editor Cameron Harris (Nintendo, Microsoft, BioWare) explains how editors add value to a project, a team and a company as story shapers, content managers and brand specialists. Using real-life examples, she outlines how to leverage editing to meet specific needs and discusses how establishing a company-wide editing culture can generate both creative and financial success. This session challenges narrative teams and studio management to invest in a much-needed discipline for every game and for the entire industry.

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  • GDC 2014
  • Cameron Harris
  • BioWare
  • free content
  • Game Narrative Summit
  • Game Narrative