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Session Name:

Physics for Game Programmers: Understanding Constraints


This session will be about writing a character controller. Erin will show how to implement a character controller using swept collision and an iterative solver. The solver naturally handles collision priorities using Lagrange multipliers.

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  • GDC 2014
  • Erin Catto
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming