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Session Name:

Scaling from Mobile to High-End PCs: The Tech of Broken Age


Bringing the beautiful and lively world of Broken Age simultaneously to five different platforms ranging from older mobile devices to state-of-the-art PCs was a great challenge. This talk will describe the key decisions made to achieve the necessary scalability, and will detail the authoring process of flexible 2D characters and parallaxing environments, the data build pipeline, as well as run-time techniques such as advanced 2D lighting and shadows. Several practical solutions for maximizing rendering performance on mobile GPUs as well as other challenges associated with mobile/PC cross-platform game development will be presented in detail.

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  • GDC 2014
  • Oliver Franzke
  • Double Fine Productions
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming