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The Number One Educational Resource for the Game Industry

Session Name: Games with Freedom: Programming Procedural Generation and AI
Speaker(s): Manuel Kerssemakers
Company Name(s): Abbey Games
Track / Format: Programming

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Overview: When smart programmers work on procedural content generation (PCG) or AI, the results are beautiful. Map generation gave us Minecraft, behavior trees gave us Halo. Neural networks gave us Black & White. By making large investments in tech, we can set ourselves apart from competition and bring the medium and industry further. Basing gameplay on technologically advanced algorithms means walking a fine line between production speed and experiment. To succeed at this aspect it's important to realize what the design goal really is. The session will discuss two games: Reus, in which AI algorithms are serving and Renowned Explorers, in which PCG algorithms are an integral part of the design.

GDC Europe 2014

Manuel Kerssemakers

Abbey Games

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