Session Name: | Next-Generation Mobile GPUs and Rendering Techniques |
Speaker(s): | Niklas Smedberg |
Company Name(s): | Epic Games |
Track / Format: | Programming |
Overview: | This session provides a detailed analysis of next-generation mobile graphics hardware and points out special caveats and opportunities that are specific to mobile. This is followed by an in-depth explanation of advanced rendering techniques that were previously only considered for high-end PCs or dedicated gaming consoles, but which have now been brought over to mobile devices in Unreal Engine 4 - including features such as physically-based rendering, HDR and image-based lighting. |