Session Name: | Cinematic, Story-Driven Games and What They Mean to Remedy |
Speaker(s): | Kyle Rowley |
Company Name(s): | Remedy Entertainment |
Track / Format: | Design |
Overview: | Here at Remedy, we focus on developing deep, rich, cinematic story-driven experiences. But what does the term "cinematic" actually mean to Remedy? This session will discuss Remedy's take on the cinematic game experience and the direction we see story-driven games taking in the future. Additionally, the session will go into detail on how we as a studio plan the integration of story into our games - how do we ensure that key story beats are hit, not just in non-interactive moments, but during the entire gameplay experience? |