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Session Name:

Cinematic, Story-Driven Games and What They Mean to Remedy


Here at Remedy, we focus on developing deep, rich, cinematic story-driven experiences. But what does the term "cinematic" actually mean to Remedy? This session will discuss Remedy's take on the cinematic game experience and the direction we see story-driven games taking in the future. Additionally, the session will go into detail on how we as a studio plan the integration of story into our games - how do we ensure that key story beats are hit, not just in non-interactive moments, but during the entire gameplay experience?

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  • GDC Europe 2014
  • Kyle Rowley
  • Remedy Entertainment
  • free content
  • Design
  • Design