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|Speaker(s):||Leigh Alexander, Katherine Cross, Sela Davis, Amy Hennig, Elizabeth LaPensee, Brenda Romero, Constance Steinkuehler, Adriel Wallick|
|Company Name(s):||Gamasutra, CUNY Graduate Center, Microsoft, Electronic Arts / Visceral Games, Odaminowin Studio, UC Santa Cruz/Romero Games, Universty of Madison Wisconsin, MsMinotaur|
|Track / Format:||Advocacy|
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|Overview:||Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share their experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Hosted by Brenda Romero and Leigh Alexander, panelists include Constance Steinkuehler, (Professor at Universty of Madison Wisconsin), Elizabeth LaPensee, (Game Designer at Odaminowin Studio), Adriel Wallick, (Programmer at MsMinotaur), Sela Davis, (Software Engineer at Microsoft), Amy Hennig (Creative Director at EA) and Katherine Davis (PhD candidate at CUNY).|