This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Galak-Z: Forever: Building Space-Dungeons Organically|
|Track / Format:||Advocacy|
|Overview:||While there exists a myriad of well-documented algorithms for generating procedural content, the combination and usage of these techniques is far more of an art than a science, and one that's inherently unique to each game project. Many approaches were considered when building procedural levels in 17-BIT's upcoming '80s anime space-shooter, Galak-Z, and almost as many were rejected. In this talk, lead engineer Zach Aikman will discuss a few different failed approaches before presenting a detailed breakdown of Galak-Z's dungeon generator, including its usage of some unorthodox math, and his thoughts on the proper balance between hand-crafted and procedural content.|