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|Session Name:||Advanced Visual Effects for 2D Games|
|Track / Format:||Design|
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|Overview:||Learn how to build the visual effects used in groundbreaking 2D games. This talk will cover advanced topics such as building normal and distance field maps, and applying effects such as reflections, refractions, lighting effects, dynamic drop shadows and glows. It will show you the tools and techniques that can take the visuals of your title to the next level. In addition, you will learn how to incorporate these effects and tools into an efficient art pipeline, and learn methods to improve the collaboration between developers and artists.|