|Managing Game Communities Within the Culture Wars
|Gordon Walton, Raph Koster, Richard Vogel
|Art & Craft Entertainment, Raph Koster Consulting, BattleCry Studios
|Track / Format:
|Community Management Summit
Did you know free users get access to 30% of content from the last 2 years?
|Real-world culture issues are affecting our gaming communities, and this is changing our methods of managing these communities. Games have traditionally been used for entertainment and fantasy play outside the realities of the real world. But as real-world culture issues arise within our game communities, our traditional management techniques and policies may not be up to that challenge. Three veterans of online communities will discuss not only what has both worked and failed in existing communities, but also discuss what else could and should be tried to protect the fun we provide without losing player passion.