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|Session Name:||Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Global Illumination and Physically Based Rendering in Unity|
|Track / Format:||Programming|
|Overview:||A look at the Unity Physically Based Rendering pipeline. From the very high-end to low-end approximations. This talk also looks at how we use Enlighten for real-time Global Illumination in Unity and real-time reflection probes with GPU convolution. Finally a glimpse of the progress we're making with DirectX 12.|