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The Number One Educational Resource for the Game Industry

Session Name:

Composing for Games: Mastering the Creative Process

Overview:

The creative process is one of the most elusive and intangible things that a human being experiences. Even for the most seasoned professional, the creative process is something we, as human beings, can't control but only participate in. Creative pros need to harness this creative process in a predictable way, so that they can deliver their work on time. Veteran game composer Tom Salta will offer a rare glimpse into his creative process by sharing a revealing play-by-play, and reflective account of his creative process on various projects. Inspired by a fellow composer's request for Tom to document his creative process. Tom kept a daily journal capturing rare insights and observations that composers are generally too busy, or too secretive, to document or offer reflections on - everything from the dreaded "blank slate/blue sky" phase to the "panicked sprint to the finish."

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  • GDC 2015
  • Tom Salta
  • Persist Music
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