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|Session Name:||Soundtracking Hell - The Music of Diablo III: Reaper of Souls|
|Speaker(s):||Russell Brower, Derek Duke, Neal Acree, Joseph Lawrence|
|Company Name(s):||Blizzard Entertainment, Blizzard Entertainment, Neal Acree Music, Blizzard Entertainment|
|Track / Format:||Audio|
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|Overview:||Soundtracking Hell - The Music of Diablo III panel presents in-depth discussion of the strategies and challenges for creating the distinctive score of Blizzard Entertainment's blockbuster franchise Diablo. One of the most lavish game scores of 2013, Diablo III features music performed by a large symphony orchestra and choir and recorded at Abbey Road Studios, Windmill Lane in Europe and Segerstrom Hall in Southern California. Incorporating soloists, distinctive instruments (including the 12-string guitars that tie the music together with the original Diablo games), and broad palette of colors, the score ranges from the mysterious and brooding to the epic. The composers will discuss how they craft the music behind gameplay, utilizing orchestras, choirs and cutting-edge technology to create the game's immersive world. They will also discuss their stylistic inspirations: the symphonic idioms of 19th and 20th century orchestral music, world music influences, modern cinematic scoring and unconventional aleatoric techniques, thus elevating game scoring to new heights and revitalizing the orchestral tradition for the future.|