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The Number One Educational Resource for the Game Industry

Session Name: Creating Truly Scalable Game Engines - Console to Mobile (Presented by Imagination Technologies)
Speaker(s): Josh Adams, Johan Andersson, Julien Merceron, Aras Pranckevicius, Rys Sommefeldt
Company Name(s): Epic Games, Electronic Arts, Frostbite Engine Team, Konami, Unity Technologies, Imagination Technologies
Track / Format: Programming

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In this session, we will discuss the challenges of developing a truly scalable game engine - current gen console to embedded devices - with our panel of industry veterans.

How does the wide range of device capabilities affect art pipelines? Do the reduced-overhead APIs, such as Apple's Metal, enable features that would not be possible with traditional APIs? Is the cost of supporting an increasing number of graphics APIs becoming a development bottleneck? Is it feasible for small studios to take on this challenge, or is it only cost effective for large-scale game and middleware development?

GDC 2015

Josh Adams

Epic Games

Johan Andersson

Electronic Arts, Frostbite Engine Team

Julien Merceron


Aras Pranckevicius

Unity Technologies

Rys Sommefeldt

Imagination Technologies

free content