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Session Name:

Designing CounterSpy: A Journey From Games to Pixar to Games


With a career that began in games, spanned 16 years at Pixar, and brought him back to games with the formation of independent SF game development studio Dynamighty, Mark Holmes will share how lessons learned from the creative environment and process at Pixar were applied to the creative vision and design choices that informed the unique and bold style of the studio's debut game, Counterspy.

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  • GDC 2015
  • Mark Holmes
  • Dynamighty
  • free content
  • Visual Arts
  • Visual Arts