You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy
Speaker(s): Marc Andre Saulnier
Company Name(s): Ubisoft Montreal
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The goal of this presentation is to describe and explain with real-world examples the workflow, iteration process and overall philosophy of the gameplay team on Far Cry 4. From a design perspective, we will explain how we choose to embrace systemic gameplay, where our ideas come from, and how we empower the team members to bring their own ideas into the game and realize them to their satisfaction. Furthermore, we will describe the established workflow within the team and how it allows us to iterate efficiently, establish a positive cross-discipline collaboration, and the process behind bringing features from a mere idea to a shipped product. Finally, we will go over how we handle our planning, whether it is between different disciplines, at different stages of the project, through multiple concurrent milestones, and how we work in a collaborative fashion with partner studios to achieve a common goal.

GDC 2015

Marc Andre Saulnier

Ubisoft Montreal

free content