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Session Name:

Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy


The goal of this presentation is to describe and explain with real-world examples the workflow, iteration process and overall philosophy of the gameplay team on Far Cry 4. From a design perspective, we will explain how we choose to embrace systemic gameplay, where our ideas come from, and how we empower the team members to bring their own ideas into the game and realize them to their satisfaction. Furthermore, we will describe the established workflow within the team and how it allows us to iterate efficiently, establish a positive cross-discipline collaboration, and the process behind bringing features from a mere idea to a shipped product. Finally, we will go over how we handle our planning, whether it is between different disciplines, at different stages of the project, through multiple concurrent milestones, and how we work in a collaborative fashion with partner studios to achieve a common goal.

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  • GDC 2015
  • Marc Andre Saulnier
  • Ubisoft Montreal
  • free content
  • Production
  • Production
  • Programming
  • Programming