You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Open Development: Taking Desktop Dungeons from Prototype to Pre-Order to Steam
Speaker(s): Marc Luck, Danny Day
Company Name(s): QCF Design, QCF Design
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Open development, early access, pre-order beta, or whatever you want to call it, it's a powerful way for indies to develop games. But what impact does it have on game design and how can it be used to maximal effect? This session unpacks the lessons learned, techniques used, and mistakes made during the 4 years of Desktop Dungeons' open development.

GDC 2015

Marc Luck

QCF Design

Danny Day

QCF Design

free content

Independent Games Summit

Independent Games