You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

There Be Monsters: Harnessing the Power of Community-Informed Development for The Long Dark


Community has never played such a significant role in determining the success or failure of game studios and projects. Through tools like Kickstarter and Steam Early Access, developers can gather critical feedback and life-saving financial resources as they continue to refine their games. Pick-up on YouTube and Twitch can make the difference between yet another game that goes unnoticed, and the next big hit.
However, involving the community in the development, and funding, of your game project is not without its risks. How do you hold on to a clear vision while also being open to feedback? How do you balance responding to community requests and being firm enough to avoid having the game change around the whims of a vocal minority? How do you deal with the "entitlement culture" that sometimes arises out of this development approach? How do you encourage positive engagement and diffuse the negativity that can spread like a cancer through a community? Industry veteran Raphael van Lierop will share some of his experiences heading up Hinterland Studio and leading the development of their acclaimed debut eEarly Access survival experience, The Long Dark.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • Raphael van Lierop
  • Hinterland Studio
  • free content
  • Independent Games Summit
  • Independent Games