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Session Name:

Portrayals and Pitfalls of Fatness in Games


This session will give you the not-so-skinny on how games portray fatness and characters of size. What are our harmful, pervasive societal ideas about being fat and in what ways do fat characters in games, and the way they play, reinforce them? How do some games succeed in making fat characters that don't fall into easy pitfalls? How does being fat sometimes cross over with things like gender? Probably most importantly: what are the things designers can do to make players of all body types feel good playing their work? Drawing on a wide range of game examples, from Pokmon to Saints Row, this talk will answer all of the above questions and more.

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  • GDC 2015
  • Todd Harper
  • University of Baltimore
  • free content
  • Advocacy
  • Advocacy