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|Session Name:||Rules of the Game: Five Tricks of Highly Effective Designers|
|Speaker(s):||Nels Anderson, Chris Avellone, Kim McAuliffe, Laralyn McWilliams, Richard Rouse III, Dan Teasdale|
|Company Name(s):||Campo Santo, Obsidian Entertainment, Secret Master Plan, The Workshop Entertainment, Paranoid Productions, No Goblin|
|Track / Format:||Design|
|Overview:||Every working designer has them - unique techniques or "tricks" that they use when crafting gameplay. Sure, there's the general game design wisdom that everyone agrees on and can be found in many a game design book, but experienced game designers often have very specific rules that are personal to them, techniques that not everyone knows about or even agrees with. This fast-paced and energizing session puts five experienced game designers up on stage for 10 minutes each to share one game design "trick" that they use to make compelling gameplay. They will discuss experiences using these "tricks" on past projects in detail, helping the audience understand where the rules apply and where they may not. This session will expand your understanding of how to design games, while illuminating the unique ways some remarkable creators approach the craft of game design.|