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|Session Name:||A Thousand Voices: Open Game Development|
|Speaker(s):||Soren Johnson, Chris Avellone, Jamie Cheng, Adrian Goya, Colin Campbell, Tyler Sigman|
|Company Name(s):||Mohawk Games, Obsidian Entertainment, Kei Entertainment, Squad, Polygon, Red Hook Games|
|Track / Format:||Business, Marketing & Management|
|Overview:||With the advent of Kickstarter and Early Access, many teams are now developing their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. In this panel, four game developers who have direct experience with open development will share their experiences with this method. How often should the players be updated to the current version? How best to communicate changes and new features to players? How does the team filter the waves of online feedback? What happens when players express displeasure over a change? How important is it to remind players about what is still missing from the game? How do the project leads ensure that feedback from the players is heard and valued while making sure that the developers can still do their jobs? Once a game has been publicly available for so long, how to ensure that the actual release is still an important event?|