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Session Name:

Environmental Audio and Processing for VR


Environmental audio requires differing approaches in virtual reality to standard surround and television-based game design. This talk will center on these differences to try and show people how to alter their usual approaches to get the best VR experience and help achieve "presence" in the virtual world. It will focus on audio processing and cover topics such as obstruction/occlusion, reverberation, distance modelling, binaural processing, ambiance and the human auditory system. Examples will be shown for each, and techniques used will be explained to help guide others down this new pathway in interactive audio design.

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  • GDC 2015
  • Nicholas Ward-Foxton
  • Sony Computer Entertainment
  • free content
  • Programming
  • Programming
  • Audio
  • Audio