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Session Name:

The Art of First Person Animation for Destiny


David Helsby, Senior Animator at Bungie Studios and animation instructor at Digipen Institute of Technology, will help teach you how to create first person content that reaches a high visual bar while supporting design constraint to create Bungies cutting edge gameplay. In every First Person Shooter the most persistent motions in the game are your arms, weapon, and camera motion seen from the players point of view. If the animation is designed correctly it will support the player's immersion into the world you've created by feeling responsive and physical. What makes good first person animation though? Many studios know, but this tribal knowledge isn't easy to come by.

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  • GDC 2015
  • David Helsby
  • Bungie
  • free content
  • Design
  • Design
  • Visual Arts
  • Visual Arts