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|Session Name:||Watch Dogs: Hacking it to 11|
|Speaker(s):||Olivier Girard, Pavel Maximytchev|
|Company Name(s):||Ubisoft, Ubisoft|
|Track / Format:||Audio|
|Overview:||Watch_Dogs aimed to set the bar for what a Next Gen experience should be and we learned a lot trying to achieve this goal from an audio and musical perspective. Taking on this project was a great opportunity for our team as we got to define a musical palette for Ubisoft's newest open world franchise. However, balancing all the musical ingredients of such a big game, and trying to meet new, next-gen expectations proved both fun and headache-inducing. This session will explain in detail what we set out to achieve with music for Watch_Dogs. Covering direction, licensing, scoring, integration and system designs, we'll discuss the specific choices we made over the course of the production and how we tried to keep the musical design coherent while supporting a serious narrative in an often chaotic open world game.|