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Session Name:

Adaptive Clothing System in Kingdom Come: Deliverance


You just bought yourself a license to an engine and you think you are almost done? For those who want to create a realistic open world RPG the answer is far from it. To support our ambitious game design we had to develop a lot of new technology. Tomas will talk about one of the major parts, our adaptive clothing system. It procedurally adapts multiple layers of clothing on our characters so they do not overlap and the quality is comparable to handmade assets.

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  • GDC Europe 2015
  • Tomas Barak
  • Warhorse Studios
  • free content
  • Programming
  • Programming