You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Sound Propagation in Hitman
Speaker(s): Stepan Boev
Company Name(s): Io-Interactive
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Simulating sound propagation is an important feature for most games. At a basic level, it deals with situations when a sound is close to the listener but is located in a different space or behind obstacles. Regular distance based attenuation cannot handle these cases, producing artifacts. Propagation also increases immersion by giving the player distinct aural clues about the sound's location and environment.

This session focuses on the solution and workflow used in the upcoming Hitman game. Our solution delivers an immersive user experience, while being computationally inexpensive. It supports both open and closed spaces as well as dynamic geometry.

GDC Europe 2015

Stepan Boev

Io-Interactive

free content

Programming

Programming