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Session Name:

Art of Blues and Bullets: Dominating 256 Shades of Grey


What would happen if your game only had 3 colors? Daniel will offer his take on how a small art team can deal with the challenge of only using a very limited color palette (White, Black and Red) in the Blues and Bullets developement. He will also show the creative methods that they have used, such as the Attention Pyramid, to improve the visual rhythm and break the monotony and the presence of the color grey. In addition, Daniel will show practical examples of how the Pyramid has influenced the artistic direction and the designing of the scenes, colors and illumination.

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  • GDC 2016
  • Daniel Candil
  • A Crowd of Monsters
  • free content
  • Production
  • Production
  • Visual Arts
  • Visual Arts