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Session Name:

Why 'Shards of War' Started eSports in Beta


eSports are commonly seen as an afterthought that should only be pursued after a competitive game reaches massive success. However, the Shards of War team believed that having the game played at the highest level during development would not only bolster the development but also viral outreach.
This talk focuses on the development of Shards of War as a competitive game and how they integrated eSports as a critical part of the process. This talk will cover when it made sense to start competitive play, at which level, how they jump started it, and what kind of data they were specifically looking for.
These will be detailed out from their first internal company tournament all the way to the Battle of the Shards 2015 finale at Gamescom.

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  • GDC 2016
  • Al Yang
  • Bigpoint GmbH
  • free content
  • eSports Summit
  • eSports