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|Session Name:||Character Wrangling: Managing Large Casts with Documentation and Design|
|Track / Format:||Game Narrative Summit|
|Overview:||As your game's cast of characters starts to expand towards the triple digits and beyond, it's important to stay organized. This talk will help you make sure everyone's on the same page, whether you're dealing with multiple teams, a stable of freelancers, or just trying to keep your own thoughts straight. A veteran of open world development, Leah Miller will cover writing approaches, design techniques, and documentation procedures to ensure your cast is varied, consistent, and full of personality.|